Just like Assassinate in CS and Hunted from Team Fortress Classic it could be good fun! I mean come on! Come on!
http://www.fpsbanana.com/maps/110875
Here is the intro video:
http://www.youtube.com/watch?v=pR3hQgG5pAs
Fun pics
Jaded Samurai : wait I know how we can win. Atreus... use "that" techniquetike wrote:1.) The rounds can go extremely quickly and only have a max time of 10 minutes, so having only three rounds makes the map seem a little short. May be better to bump it up to 5 or 6 rounds like some of the king of the hill maps.
onto one team and everyone else on another and remove teambalance.tike wrote:What I'm really hoping to see is valve pick up this game mode like they did with KOTH and make it official.
Jaded Samurai : wait I know how we can win. Atreus... use "that" techniqueHeh, I wish. You can lead the horse to water, etc. The only Idea i've had is to have a plugin developed to avoid the flag fuckery. Basically, it would track who has the flag and then determine what they're doing with it. If they are moving away from where they should be taking it for more than X distance or more than y time, it could either slay them or make them drop the intel or something. The hardest part would be setting it to properly detet if they're going "backwards" or no, since some flag caps require circling arond some, or taking iback a bit to take a secondary route. I think with a high enough treshhold it would probably work though -- only someone doing it wrong is going to be running backwards for more than, say, 10 seconds.Dr_Gats wrote:Maybe just putting a very large (admin) obvious text announcement when the map starts to let people know the basics? It's mostly stated in the map details, but apparently nobody reads those.
Jaded Samurai : wait I know how we can win. Atreus... use "that" techniqueUsers browsing this forum: No registered users and 1 guest